Survivors vs infected · ZoneMod by vote · 100 tick
Four survivors against four infected, sides swap every map. Casual Versus by default, and when the lobby is serious, one vote loads ZoneMod. 100 tick, no fun events, no excuses.
Every map is played twice. Your team runs it as survivors, then you swap and hunt the other team on the same route.
Four of you, one safe room away. Heal, cover, revive, move. How far you get is your score.
You respawn as special infected and the director sends the horde with you. Stop them before the safe room.
How a match runs. Step through the halves and watch the roles swap. (Example scores, not live data.)
| Map | The Living | The Hungry |
|---|---|---|
| 1 | 380Survivors | -Infected |
| 2 | - | - |
| 3 | - | - |
| 4 | - | - |
| Total | 380 | 0 |
Casual Versus is the default. When the lobby wants a real match, one vote loads ZoneMod, the competitive config from the Competitive Rework.
Simplified. The real messages come from the vote and ready-up plugins.
| Casual | ZoneMod | |
|---|---|---|
| When | All week, by default | When the lobby votes for it |
| How | Just join and play | !match zonemod, everyone votes |
| Start | Leave the safe room and go | Ready up first with !ready |
| Rules | Standard Versus | The ZoneMod competitive ruleset |
| Tickrate | 100 | 100 |
| Fun events | None | None |
| XP and ranks | Yes | Yes |
Everyone who made it this far left a note. Some are jokes, some are tips, and the taped ones are the house rules.
XP from our own plugin, on both servers. Special infected kills go through the announcer instead.
to the killer, plus +20 to every living survivor
to every living survivor when the finale is won
one shot, one kill (a normal witch kill is +25)
to every living survivor at each map transition
bring them back from the dead
every time you pick up or patch up a teammate
each one, it adds up fast
earn nothing. Not one point.
No mystery mods. This is the real build, plugin by plugin.
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