No rounds, no buy time, no spectating. The round never ends; the map changes when the 20 minutes are up.
Press G once, pick a primary and a pistol. You spawn with them every time, plus full armor and a helmet.
Every kill gives you 10 HP, a headshot 20, and your ammo refills to full. Keep fragging, keep living.
The plugin looks for a free spawn with no enemy close by before it drops you in. No spawn camping.
Two seconds of invulnerability, shown as a team-tinted ghost. It ends the moment you fire.
Bomb sites, hostages and buy zones are removed, dropped guns are cleaned up. Just you, your crosshair and the next fight.
This is the whole deathmatch cycle as our plugin runs it, timed to the tenth of a second.
You die. The respawn timer starts at once.
Back on your feet, on a spawn with no enemy close by.
Your saved primary and pistol, 100 armor, helmet.
Two seconds of ghost mode end, or earlier if you shoot.
+10 HP (+20 for a headshot), full magazine, full reserve.
Two steps, the same as in game: a primary, then a pistol. Your pick applies at once if you chose within ten seconds of spawning, otherwise on the next spawn. Until you choose, T gets the AK-47 and CT the M4A1.
On every respawn the plugin starts at a random spawn point and takes the first one with no enemy within about 900 units. If none is free, you get the spawn furthest from the nearest enemy. Click the map to move the enemies.
▲ Why team deathmatch: the built-in CS:S bots only shoot the other team, so free-for-all would leave them useless. Team DM keeps them sharp until the server fills with humans.
Maps change at the time limit in this order.
After a quiet 5 to 15 minutes a random event takes over for 1 to 3 minutes, never the same one twice in a row. Event kills earn bonus XP and the top fragger wins it, flawless if they never died.
The moon called. It wants its jumps back.
Knives only. Get close and personal.
One gun. One tap. No excuses.
Body shots do nothing. Aim for the head.
Everyone moves 60 percent faster.
Everyone is almost invisible. Trust your ears.
Infinite HE grenades. Duck and cover.
One bullet, one kill. Every kill gives a bullet.
Hold jump. Auto bunny hop is on.
First blood, multi kills inside a three second window up to MONSTER KILL, sprees, shutdowns, dominations and revenge. Big moments flash in the centre of your screen.
Reach an 8 kill streak and you glow gold with a pulsing ring at your feet. Whoever takes you down gets +50 XP and +30 HP.
Your XP and rank live in one profile on each server and your rank tag shows in chat. The curve gets steep at the top on purpose.
Type !achievements in game to see your progress on each one.
Every week the top player gets their name rendered onto a board that hangs on the map walls, next to our banner. Check !topweek to see how close you are.
35 hand-named bot profiles keep an empty server warm. Ten play at a time, and each one leaves the moment a human takes its slot. Some of them talk back.
Press ~ in Counter-Strike: Source, paste the line, hit Enter. Or click Connect and let Steam do it.
Not affiliated with or endorsed by Valve Corporation.
Counter-Strike: Source is a trademark of Valve Corporation. Scene, map, icons and artwork are original 4K60.com work. Fonts: Saira Condensed and IBM Plex Mono (OFL).
Contact: hello@4k60.com